+ Added 53 new & refined pictograms for game's interface.
Minor design update of bombard, construction and mine cursors. + Added 5 more new cursors and updated most of previously released cursors. Fixed a shadow artifact appeared when a planet overlaps another planet. Made the atmosphere slightly visible even on a dark side of planets. + Integrated updated version of "Beautiful landscapes" mod. + Integrated updated version of "Surrealistic ruins" mod. + Upgraded original graphics for all stars on a system zoom level. + Upgraded original graphics for all planets except frozen gas giants & gas giants.
Extract archive and overwrite original files in Distant Worlds\images Backup original "Distant Worlds\images" folderĢ. GEM v2.4 - Alternative shipset only (without colour outlines)ġ.
For example, use names from "landscape_0" up to "landscape_3" for continental planets.įor the ruins I used amazing and myserious paintings of Polish artist Zdzisław Beksiński.Īlternatively, if you don't need all of the features, you can choose which individual parts of the mod to download: If you want some particular landscapes to be present in the game, please rename them to use first few numbers. Hopefully this will be fixed in "Shadows" release, but for now most of these landscapes wouldn't appear in the game. So it uses only 4 images for continental planets (+1 from forest folder), 3 for desert, marshyswamp and ice planets, 2 for volcanic and oceanic planets. Unfortunately, at the present moment DW has a hard-coded limit to use only few first images. Landscapes are resized and adjusted to perfectly fit game's interface. So all kudos and credits go to their creators.
I just resized, framed and colour graded them. Original artworks were not created by me but were searched and taken from the net, mostly from Terragen's gallery. Small diamond inside a bigger one - Troop transportĪdditionally, there is an alternative shipset for those who prefer ships with black outlines only: Small circle inside a bigger one - Carrier Military ships have following distinctive insignia painted on them: So I decided to use different colour outlines to make it even easier to quickly identify ships during a gameplay.Īll controllable ships have various colour outlines: I know that game already has good ship type identification signs such as triangles for military ships, rectangles for construction ships and so on, but I believe average human eye is much more responsive to colours than to shapes. Quick identification of military ship types.
Quick identification of all controllable state ships.ģ. Make ships look clearer and distinctive on various bright and dark backgrounds during gameplay.Ģ. The ship restyling has several purposes in mind:ġ. So looking forward to modding improvements in DW's future releases. This fact limits design choices for the interface improvement. There are some of interface's resources present in "images\ui\chrome" folder which are not used by game (Or at least not where it was expected).Īnother issue is that the game sometimes uses same resourcses for different elements of interface (for example "firepower.png" is used both for military ships and crash research icons). Unfortunately most of other interface elements are not available for modding. As a result all new pictograms look very sharp and clear in the game (except those which are used in more than one place and with various scale). Resized to perfectly fit interface's elements so there is no need for the game to resize them to fit in buttons and frames. New icons & pictograms for game's interfaceĥ3 new redesigned and refined icons & pictograms for game's interface.
Updated: December 22, 2012Īll Forums > Distant Worlds 1 Series > Design and Modding > Graphics Enhancement Mod (GEM) v2.4. My Profile Inbox Address Book My Subscription My Forums Log Out To review, open the file in an editor that reveals hidden Unicode characters.The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon! Order of Battle: Red Star OUT NOW WarPlan Dev Diary #5: Supply system Slitherine acquires the Master of Magic franchise Order of Battle moves East on August 8th! Fantasy General II - Twitch Let's Play series announced! The new update for Armored Brigade is live Order of Battle: Red Star - The Red Army is coming! Field of Glory: Empires has been updated to version 1.0.3 Fantasy General II - A look at the Campaign Mapįorums Register Login Photo Gallery Member List Search Calendars FAQ This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.